Zappy - for providing many solutions to my many stupid questions and generally helping me understand Blender and SFM more.īond1 (YouTube User) - for his specular map creation video on Youtube. For several great textures, which I used as a brush mask when texture painting in Blender and again in the creation of my specular map. RandomTBush - For the Mega Man port over on the Models Resource site [which was incredibly handy to have as a reference when trying to ape the Smash Bros. The HWM toolkit was invaluable in getting Pump Man's face sliders working - I can only imagine what a lengthy ordeal it would have been otherwise. Grigory Revzin and Alex Portman (Link to Revzin's site) - for their HWM toolkit and the reference materials that came with it. Pte Jack - for his excellent and comprehensive 'Blender to SFM' tutorial and his Blender video editing tutorial. Pre-made sequences allowing his hands to open further, close or for his index fingers to point Bones for his blaster, allowing for some animation (as shown above) A slider to retract the spout on his chest and a slider to cover up it up with a pair of shutters A jiggleboned water level on his back, with an additional bone (water_base) to control how high or low the water is Bodygroups for switching between his blaster and his hand on both sides A pellet of his Water Shield, which comes with sliders allowing it to squash and stretch So if there are any issues with the model, please let me know. I also tried using XNormal for baking out normal maps this time, instead of doing it entirely within Blender, which took a little getting used to. It's Pump Man's turn to get Smashed (not drunk), so here he is! This would be my second attempt at anything resembling a face and my first attempt at HWM face posing, so I'm expecting there to be some updating needed with this model.
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